Insurgency: Sandstorm

Zombies for Insurgency: Sandstorm

Released (updated ago). Ranked 87 of 664 with 87,936 (35 today) downloads

Published by Snakeyio (mod ID: 564874)

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zombieswallpaper


Update 0.9.1 Halloween Update!


Summary, New Halloween Enemies and Mutator! New Effects, Music and Animations!

You are in a world of zombies of all kinds. Your only way to survive is to keep a safe distance between you and the infected.

Zombies will behave like zombies, covered in blood! and REALLY SCARY looking faces!


To fix disconnection or some bugs, Delete these folders inside Insurgency/Mods folder

564874

180266


Redownload to fix some bugs.



Main Mutators


1. Mutator: Zombies

Recommended Balance, Medium Difficulty.

2. Mutator: ZombiesNoMusic

Recommended Balance, no custom music, Medium Difficulty.

3. Mutator: DeluxeZombies

All enemies, Medium Difficulty. - You can add NoMusic at the end to disable music during counterattacks.

4. Mutator: InsZombies

Balanced zombies-only enemies, more realistic, Medium Difficulty. This mutator may not work properly after this update, use Zombies mutator, it has been updated!

5. Mutator: WW2Zombies

World War 2 zombies only, Easy-Medium Difficulty.

6. Mutator: HalloweenZombies

Halloween Event mutator, adds a huge selection of Halloween themed zombies with custom counterattacks and effects!

7. Mutator: ISMCZombies

Less special enemies, and police zombies for more fun with ISMC.

8. Mutator: WalkingZombies

All 25 enemies are walking! no more running zombies! :D



Secondary Mutators


1. Mutator: AlienZombies

All enemies are alien creatures!

2. Mutator: BleederZombies

All enemies are the scary bleeder zombies with 2 heads!

3. Mutator: BoomerZombies

All enemies are Left4Dead2 Boomers!

4. Mutator: CustomZombies

All enemies are custom AI that spawns after the enemy is killed!

5. Mutator: MinionZombies

All enemies are Minion tiny zombies!

6. Mutator: MrXZombies

All enemies are Mr.X from Resident Evil 2 Remake, also known as Tyrant T-00.

7. Mutator: MutantZombies

All enemies are mutants!

8. Mutator: PoliceZombies

All enemies are police zombies!

9. Mutator: SorcererZombies

All enemies are Sorcerers with blue flames that spawn custom AI when killed.

10. Mutator: VoodooZombies

All enemies are Voodoo monster dolls! Custom AI, warning! reduce respawn because they will freeze your server. Also, reduce max enemies to 50 and below! Enjoy :)

11. Mutator: XenomorphZombies

All enemies are Xenomorphs from Aliens Movie.




Official Server



Zombies



IP Address: 89.46.223.233:27102


RUBBER DINGHY RAPIDS COOP/FRENZY CUSTOM


IP Address 2nd: 194.147.122.132:27102





New Enemy Fire support:


1. Molotov Mortar

Rains in molotovs!

2. Blue Molotov Mortar

Rains in blue molotovs!

3. Rocks Mortar

Rocks falling from the sky! watch out for your heads!

4. Farts Mortar

Teddy bears falling and making farts on impact! the speed can kill! wear your safety gear!

5. Blood Mortar

Rains classic GoldSrc like physics leg gibs! spraying blood each time making collision!



New counter-attack music!



Includes up to 6 tracks that randomly play based on the type of enemy fire support attack, and randomization of play!

No Copyright Music. Record videos without ads.




Configuration





For Local Play use console command: Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies


For more zombies in local play or server:

C:\Users\AppData\Local\Insurgency\Saved\Config\WindowsClient\Game.ini (Open game.ini) add this:


Checkpoint


[/Script/Insurgency.INSCheckpointGameMode]
bBots=False
bForceSoloWaves=True
AIDifficulty=1.0
SoloEnemies=25
MinimumEnemies=10
MaximumEnemies=90
MaxPlayersToScaleEnemyCount=8
FriendlyBotQuota=4
bAllowFriendlyFire=True
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=100
MaximumSupply=225
SupplyGainFrequency=30
GameTimeLimit=9000
RoundLimit=2
WinLimit=1
bAutoAssignTeams=True
bAutoBalanceTeams=False
ObjectiveCaptureTime=25
ObjectiveResetTime=25
ObjectiveSpeedup=0.2
ObjectiveMaxSpeedupPlayers=6
Solowaves=5
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=5
RoundTime=1200
SoloRoundTime=1200
DefendTimer=120
DefendTimerFinal=210
RetreatTimer=10
PostCaptureRushTimer=10
AmmoBoxSpawnChance=1
MinAmmoPerObjective=0
MaxAmmoPerObjective=20
RespawnDPR=0.0
RespawnDelay=15
CounterAttackRespawnDPR=0.0
CounterAttackRespawnDelay=5
ObjectiveTotalEnemyRespawnMultiplierMin=1.5
ObjectiveTotalEnemyRespawnMultiplierMax=2.0
FinalCacheBotQuotaMultiplier=2.0
SpawnProtectionTime=0

Outpost


[/Script/Insurgency.INSOutpostGameMode]
bBots=False
bForceSoloWaves=True
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=100
MaximumSupply=225
SupplyGainFrequency=30
WaveSurvivalSupplyAward=10
AIDifficulty=1.0
FriendlyBotQuota=8
BotDPRRespawnFirst=0.0
BotDPRRespawnFinal=0.0
SoloEnemies=30
MinimumEnemies=10
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
MinimumBotsPerAdditionalObjective=1
MaximumBotsPerAdditionalObjective=2
MaximumBotsPerCompletedWave=2
SpawnProtectionTime=0
NumWaves=8
RoundLimit=1
WinLimit=1
InitialPrepareTimer=30
PrepareTimer=45
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=180
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bLoseWhenAllPlayersDead=True
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/Zombies/Game/Data/GameModes/Zombies_Outpost.Zombies_Outpost

Survival


[/Script/Insurgency.INSSurvivalGameMode]
bBots=False
bForceSoloWaves=True
AIDifficulty=1.0
FriendlyBotQuota=8
SoloEnemies=45
MinimumEnemies=15
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
Solowaves=10
NumWaves=7
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=10
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
RoundLimit=3
WinLimit=1
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=250
MaximumSupply=250
SupplyGainFrequency=10
RoundTimeExtension=300
RoundTime=300
SoloRoundTime=300
ExtractionObjectiveHoldTime=180
SpawnProtectionTime=0
ExtractionSpawnStopTime=10
SurvivalWaveConfigAssetPath=/Zombies/Game/Data/GameModes/Zombies_Survival.Zombies_Survival
SurvivalNightTimeWaveConfigAssetPath=/Zombies/Game/Data/GameModes/Zombies_Survival.Zombies_Survival

Add Soloenemies=30 or any number to above if u want more zombies in local play. If bBots=True, Soloenemies will be used.

Add bForceSoloWaves=True To enable respawn waves.


Outpost Asset Configuration



For All Zombies:

Add OutpostWaveConfigAssetPath=/Zombies/Game/Data/GameModes/DeluxeZombies_Outpost.DeluxeZombies_Outpost under [/Script/Insurgency.INSOutpostGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

For Normal Zombies: OutpostWaveConfigAssetPath=/Zombies/Game/Data/GameModes/Zombies_Outpost.Zombies_Outpost

For Walking Zombies: OutpostWaveConfigAssetPath=/Zombies/Game/Data/GameModes/WalkingZombies_Outpost.WalkingZombies_Outpost

For WW2 Zombies: OutpostWaveConfigAssetPath=/Zombies/Game/Data/GameModes/WW2Zombies_Outpost.WW2Zombies_Outpost




Survival Asset Configuration


For All Zombies:

Add SurvivalWaveConfigAssetPath=/Zombies/Game/Data/GameModes/DeluxeZombies_Survival.DeluxeZombies_Survival under [/Script/Insurgency.INSSurvivalGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

For Normal Zombies: SurvivalWaveConfigAssetPath=/Zombies/Game/Data/GameModes/Zombies_Survival.Zombies_Survival

For Walking Zombies: SurvivalWaveConfigAssetPath=/Zombies/Game/Data/GameModes/WalkingZombies_Survival.WalkingZombies_Survival

For WW2 Zombies: SurvivalWaveConfigAssetPath=/Zombies/Game/Data/GameModes/WW2Zombies_Survival.WW2Zombies_Survival




There's night config as well, just add SurvivalNightTimeWaveConfigAssetPath=/Zombies/Game/Data/GameModes/DeluxeZombies_Survival.DeluxeZombies_Survival



Local Play




To play offline or in Local Mode, Follow these steps:


1. Subscribe to the mod.

2. Download the mod in-game.

3. While in Main Menu or In Local Play game, press ` key, left to number 1 to open the console.

4. Type Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies


You can choose maps using Admin Menu in game keybinds. Default Key is Numpad -

You can also replace Farmhouse?Scenario=Scenario etc... with modded maps by subscribing to them to work.

You can customize the Mutators after ?Mutators=WW2Zombies,Vampirism,ISMC etc.

Just add , after each line in ?Mutators=



Mod Tasks - Bugs


To do list:


  1. Add difficulty modes: ZombiesEasy, ZombiesHard mutators.
  2. Improve zombies damage and speed [ almost completed ]
  3. Replace all zombies animations with more themed ones [ Half complete ]

Fixed:


  • AI sounds component and replication over network while being called after killing sorcerer.
  • Custom AI now has custom footsteps (1 footstep atm via animnotify)
  • Bottle throw animations
  • Alien projectile extinguish sound
  • All enemy sounds will stop before playing another sound to simulate realistic voice.
  • Some enemies such as Batman, Joker and Zetler cause performance issues when they spawn, because of cloth simulation.
  • Burner will cause the game to be unplayable in Outpost, because of the light component attached to Burner while Cast Shadows is active.

Bugs:


  • Enemies sometimes rotate 90 degrees when they are at LOD3 (Lower over distance) while moving forward, towards the player.
  • Pumpkins thrown by Pumpkin zombies won't spawn impact effects for some reason.




Credits



New World Interactive [ Everything ]

Epic Games [ Models - Textures - Materials ]

Sketchfab [ Models ] [All creators will be credited down below soon]

Rebellion Developments [Hitler/Xenomorph Model]

Capcom [Models - Sounds]

Activision [Zombie Voices]

Valve Corporation [Boomer Model - Music]

Royalty-Free Sounds

My Voice Acting [ Alien - Rare Infected ]

Davyd Vidiger



Send me a message for removal of copyrighted content.




All assets are licensed for non commerical and commercial use (Purchased Ones). Some assets from Sketchfab are Non-commercial/Commercial [Downloadable CC].





Releases

FilenameSizeVersionAddedOptions
filedata.zip1.97gb0.9.1

filedata.uS.zip1.6gb0.9.0 (Alpha)

121 comments

Join the community or sign in with your gaming account to join the conversation:

Haruko2
Haruko2 @haruko2

for somehow when i tried to run it, the server not recognized at all

MNSTR
MNSTR @mnstr

Hey snake is there a way to disable the mod changing the official gamemode to zombies? It makes the server invisible for a lot of people that search for specifically checkpoint games

GossipGuy
GossipGuy @gossipguy

I have downloaded the most recent version, the enemies are t-posing and don't attack. Is there a fix, is it a problem on my end?

MNSTR
MNSTR @mnstr

Not sure why that would be unless you have a different mod running that changes character models in any way.

Bad-Timing
Bad-Timing @bad-timing1

Could you make a civilian mod to add some realism to the terrorist maps???

GymE
GymE @gyme

any fix??

Mr9v9
Mr9v9 @900ghz

Snakeyio
Any chance of a mutator for skeleton zombies only? Oh and perhaps giant insects like Starship Troopers too!

Snakeyio
Snakeyio @snakeyio

yes but when I finish working on other mods first.

Snakeyio
Snakeyio @snakeyio

Update: I am working on a new content pack + fix for recent game version. I'm also busy and have a life, but don't worry. I will make it soon!

GymE
GymE @gyme

For some reason all of the Zombie Ai's just T-Pose and dont attack. any fix?

Snakeyio
Snakeyio @snakeyio

Yeah, recent update broke everything. It is really bad, In the next update should add new animations and fix the mod.

TokaiTele
TokaiTele @tokaitele

I like the sound of Tlok!!

ProfessionalBulgeSni
ProfessionalBulgeSni @professionalbulgesni

Ok so this mod is awesome and hilarious
but one thing has been bugging me
I can recognize some of these creatures
but who is Tlok?

Snakeyio
Snakeyio @snakeyio

Tlok is an easteregg found in Tell. He is the keeper of sandstorm's wisdom. His best advice is to be nice with the customer support.

ProfessionalBulgeSni
ProfessionalBulgeSni @professionalbulgesni

That is hilarious, my friends and I like to keep him alive in the deluxe game mode because he's just a comedy goldmine.
I personally like the line where he says
"You should stop at a red ... no ... yellow light. I have spoken"
but ye this mod is fun as hell, nice job

[BG]Nomy61
[BG]Nomy61 @none28

found why i was having issues with server snake when i use the deluxezombie mutator screen goes from 100 % loaded to black screen So i changed mutator to Zombies and everything is fine .I'm using linux but friend of mine using windows and deluxezombies works on his.

Snakeyio
Snakeyio @snakeyio

That's strange, only way to find out is to read code lol

[BG]Nomy61
[BG]Nomy61 @none28

new patch broke mod any idea if this will b fixed thx

Snakeyio
Snakeyio @snakeyio

I have no idea, it works fine for me. I have updated configurations for Survival, outpost, make sure you have the same, and reinstall the mod to fix it. It is running fine on my server.

泉晓非Rozwel

How to make New Enemy Fire support work?
My insurgents were attacked by gunship summoned by zombies and suffered heavy losses.

Snakeyio
Snakeyio @snakeyio

strange, zombies call for gunship? no way, you must be using a mod that is incompatible.