Insurgency: Sandstorm

Zombies for Insurgency: Sandstorm

Released (updated ago). Ranked 63 of 478 with 61,994 (23 today) downloads

Published by Snakeyio (mod ID: 564874)

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zombieswallpaper


Update 0.9.0 Alpha (Huge)


Summary, dozens of new enemies and reworked sounds!

You are in a world of zombies of all kinds. Your only way to survive is to keep a safe distance between you and the infected.

Zombies will behave like zombies, covered in blood! and REALLY SCARY looking faces!


Main Mutators


1. Mutator: Zombies

All enemies, Medium Difficulty.

2. Mutator: ZombiesNoMusic

All enemies, no custom music, Medium Difficulty.

3. Mutator: InsZombies

Balanced zombies-only enemies, more realistic, Medium Difficulty.

4. Mutator: WW2Zombies

World War 2 zombies only, Easy-Medium Difficulty.

5. Mutator: ISMCZombies

[Outdated] Less special enemies, and police zombies for more fun with ISMC.

6. Mutator: WalkingZombies

[Outdated] All 25 enemies are walking! no more running zombies! :D



Secondary Mutators


1. Mutator: MinionZombies

All babies only with the new custom crying sounds!

2. Mutator: MutantZombies

All enemies are mutants, and have lots of hp and power.

3. Mutator: BleederZombies

All zombies are bleeding!

4. Mutator: SorcererZombies

All enemies are sorcerer, who drops a strange monster upon death! New Custom AI! WIP

5. Mutator: PoliceZombies

All enemies are police zombies, using blasters.

6. Mutator: VoodooZombies

All enemies are Voodoo monster dolls! Custom AI, warning! reduce respawn because they will freeze your server. Also, reduce max enemies to 50 and below! Enjoy :)

7. Mutator: CustomZombies

All enemies are custom AI, kill the enemy that has 1hp to spawn them!




Official Server:


ISMC Official (EU) | Zombies Co-Op


IP Address: 51.38.101.52:27102

IP Address 2nd: 194.147.122.132:27102


Official Discord Server


Best Played With: ISMCmod for Insurgency: Sandstorm - mod.io




Zombies List:



1. Common Infected [2 Types]: most encountered zombies and highest in number.


2 2


2. Uncommon Infected [3 Types]: Zombies that walk slowly, have more health than Common zombies, sometimes they spawn.


6 2


3. Rare Infected [3 Types]: Rarely spawn, their attacks deal a lot of damage, they still have low HP.


4. Quick Infected [4 Types]: zombies that have faster movement and less damage per attack.


3 2


5. WWII Infected [9 Types]: world war 2 zombies that have a variety of speed, health, and damage.


6. Skull Infected: Common infected used previously in Skull Zombies mod.


7. Strong Skull Infected: Uncommon infected used previously in Skull Zombies Mod.


8. Baby Infected: Small zombie child that will eat you alive, has low health, fast movement.


9. Minion [5 Types]: Small skull zombie baby, angerly crying to distract you while other zombies try to eat you!


10. Bleeder: Terrifying zombie, full of bloody agony, explodes gibs sending everyone to hell.


11. Boomer: L4d2 zombie that explodes and kills nearby players.


12. Bolt: Fastest zombie, faster than a cheetah, has low health, and attack damage.


13. Burner: The most powerful zombie that can absorb bullets instead of passing through, each attack delivers a fiery pool of hell. It requires an army of Riflemen to defeat it! Hint: Shoot it in the head until it's dead!


14. Crawler [2 Types]: Crawling zombie, full of pain and fire! explodes in flames when killed.


5 2


15. Demon: Fat and strong zombie from hell, that throws guts at you, slow movement.


16. Freak: Crouching zombie, full of fire, unable to stand up because of pain. Burns nearby players when killed.


17. Frenzied Infected: Your favorite Frenzied insurgent turned into a zombie!


18. Hunter: teleports to nearby players exactly like jumper, except it is a mummified cat!


20. Mummy Infected: A mummified zombie that behaves like Common Infected.


20. Mutant: Strong infected that deals a lot of damage, has faster movement, and armor.


21. Muscle Infected [3 Types]: The group of zombie gangsters from the gym!


22. Police Infected [2 Types]: Security officers that were infected by the zombies! [WIP - Special items ]


23. Chimps [3 Types]: Chimpanzees work together, with their bananas they will defeat the enemy!


24. Alien [2 Types]: an unidentified creature that crawls so fast unnaturally, and throws unknown substance that burns skin instantly.


25. Xenomorph: the famous alien creature that looks like an insect and a human at the same time, it will attack you with its tail, and send unknown substances when it can't reach you!


26. Scav Infected: a creepy nuclear survivor that was a part of a scientific experiment that went completely wrong, this monster has similar abilities to aliens.


27. Sorcerer: lit in blue flames, spawns creepy creatures when killed, and throws creepy blue flames that spawn creepy creatures as well.


28. Mr. X: The creepy giant monster from Resident Evil, has suddenly found himself in Sandstorm by an accident that teleported him between games.


29. Mr. Bruise X: Bruiser was injected with a virus from Mr. X that turned him into a giant monster, dedicated to destruction.


30. Lady: The dimitrescu lady from Resident Evil 8, she will cut you into pieces with her impressively long finger blades!


31. T-Lok: One of the players found the Tell Easter Egg that turned the Statue into a living creature, but all of it went terribly wrong! T-lok was freed to destroy the world!


32. Zetler: World War 2 leader, full of agony and revenge, after scientists have reconstructed his DNA and brought it to life, things flipped upside down.


33. Headcrab Infected: Half-Life Infected zombie remade into sandstorm!


34. Batman: He is here looking for the joker!


35. The joker: He is here running away from Batman!


36. Shrek: He will throw some swamp gas at you! make sure to stay away from him!




Custom AI List:


1. Zombie Dog

2. Thin Zombie

3. Voodoo Doll

4. Chicken



New Enemy Fire support:


1. Molotov Mortar

Rains in molotovs!

2. Blue Molotov Mortar

Rains in blue molotovs!

3. Rocks Mortar

Rocks falling from the sky! watch out for your heads!

4. Farts Mortar

Teddy bears falling and making farts on impact! the speed can kill! wear your safety gear!

5. Blood Mortar

Rains classic GoldSrc like physics leg gibs! spraying blood each time making collision!



New counter-attack music!



Includes up to 6 tracks that randomly play based on the type of enemy fire support attack, and randomization of play!

No Copyright Music. Record videos without ads.




Configuration





For Local Play use console command: Open Farmhouse?Scenario=Scenario_Farmhouse_Checkpoint_Security?Mutators=Zombies


For more zombies in local play or server:

C:\Users\AppData\Local\Insurgency\Saved\Config\WindowsClient\Game.ini (Open game.ini) add this:


Checkpoint


[/Script/Insurgency.INSCheckpointGameMode]
bBots=True
AIDifficulty=1.0
SoloEnemies=45
MinimumEnemies=15
MaximumEnemies=90
MaxPlayersToScaleEnemyCount=6
FriendlyBotQuota=8
bAllowFriendlyFire=True
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=100
MaximumSupply=225
SupplyGainFrequency=30
GameTimeLimit=9000
RoundLimit=2
WinLimit=1
bAutoAssignTeams=True
bAutoBalanceTeams=False
ObjectiveCaptureTime=25
ObjectiveResetTime=25
ObjectiveSpeedup=0.2
ObjectiveMaxSpeedupPlayers=6
Solowaves=5
SoloReinforcementTime=30
SoloWaveIncrementOnObjectiveCapture=5
RoundTime=1200
SoloRoundTime=1200
DefendTimer=120
DefendTimerFinal=210
RetreatTimer=10
PostCaptureRushTimer=10
AmmoBoxSpawnChance=1
MinAmmoPerObjective=0
MaxAmmoPerObjective=20
RespawnDPR=0.0
RespawnDelay=15
CounterAttackRespawnDPR=0.0
CounterAttackRespawnDelay=5
ObjectiveTotalEnemyRespawnMultiplierMin=1.5
ObjectiveTotalEnemyRespawnMultiplierMax=3
FinalCacheBotQuotaMultiplier=3
SpawnProtectionTime=1

Outpost


[/Script/Insurgency.INSOutpostGameMode]
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=100
MaximumSupply=225
SupplyGainFrequency=30
WaveSurvivalSupplyAward=10
bBots=False
AIDifficulty=1.0
FriendlyBotQuota=8
BotDPRRespawnFirst=0.0
BotDPRRespawnFinal=0.0
SoloEnemies=30
MinimumEnemies=10
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
MinimumBotsPerAdditionalObjective=1
MaximumBotsPerAdditionalObjective=2
MaximumBotsPerCompletedWave=2
SpawnProtectionTime=0
NumWaves=8
RoundLimit=1
WinLimit=1
InitialPrepareTimer=30
PrepareTimer=45
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=180
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bLoseWhenAllPlayersDead=True
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost

Survival


[/Script/Insurgency.INSSurvivalGameMode]
bBots=False
AIDifficulty=1.0
FriendlyBotQuota=8
SoloEnemies=45
MinimumEnemies=15
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
Solowaves=10
NumWaves=7
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=10
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
RoundLimit=3
WinLimit=1
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=250
MaximumSupply=250
SupplyGainFrequency=10
RoundTimeExtension=300
RoundTime=300
SoloRoundTime=300
ExtractionObjectiveHoldTime=180
SpawnProtectionTime=0
ExtractionSpawnStopTime=10
SurvivalWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Survival_C.Zombies_Survival_C
SurvivalNightTimeWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Survival_C.Zombies_Survival_C

Add Soloenemies=30 or any number to above if u want more zombies in local play. If bBots=True, Soloenemies will be used.


Outpost Asset Configuration



For All Zombies:

Add OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Outpost.Zombies_Outpost under [/Script/Insurgency.INSOutpostGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

For Walking Zombies: OutpostWaveConfigAssetPath=/InfectedZombies/Blueprints/WalkingZombies_Outpost.WalkingZombies_Outpost




Survival Asset Configuration


For All Zombies:

Add SurvivalWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Survival_C.Zombies_Survival_C under [/Script/Insurgency.INSSurvivalGameMode] in your game.ini configuration. This will load the AI classes for this game mode.

For Walking Zombies: SurvivalWaveConfigAssetPath=/InfectedZombies/Blueprints/WalkingZombies_Survival_C.WalkingZombies_Survival_C




There's night config as well, just add SurvivalNightTimeWaveConfigAssetPath=/InfectedZombies/Blueprints/Zombies_Survival_C.Zombies_Survival_C



Mod Tasks - Bugs


To do list:


  1. Add difficulty modes: ZombiesEasy, ZombiesHard mutators.
  2. Improve zombies damage and speed [ almost completed ]
  3. Replace all zombies animations with more themed ones [ Half complete ]

Fixed:


  • AI sounds component and replication over network while being called after killing sorcerer.
  • Custom AI now has custom footsteps (1 footstep atm via animnotify)
  • Bottle throw animations
  • Alien projectile extinguish sound
  • All enemy sounds will stop before playing another sound to simulate realistic voice.

Bugs:


  • Some enemies such as Batman, Joker and Zetler cause performance issues when they spawn, because of cloth simulation.
  • Burner will cause the game to be unplayable in Outpost, because of the light component attached to Burner while Cast Shadows is active.




Credits



New World Interactive [ Everything ]

Epic Games [ Models - Textures - Materials ]

Sketchfab [ Models ] [All creators will be credited down below soon]

Rebellion Developments [Hitler/Xenomorph Model]

Capcom [Models - Sounds]

Activision [Zombie Voices]

Valve Corporation [Boomer Model - Music]

Royalty-Free Sounds

My Voice Acting [ Alien - Rare Infected ]

Davyd Vidiger



Send me a message for removal of copyrighted content.




All assets are licensed for non commerical and commercial use (Purchased Ones). Some assets from Sketchfab are Non-commercial/Commercial [Downloadable CC].





Releases

FilenameSizeVersionAddedOptions
filedata.uS.zip1.6gb0.9.0 (Alpha)

filedata.JY.zip311.96mb0.7.0

filedata.At.zip220.97mb0.6.89

filedata.3T.zip243.46mb0.6.88

filedata.Iz.zip243.46mb0.6.86

filedata.FV.zip210.84mb0.6.85

filedata.5g.zip173.52mb0.6.8

filedata.4I.zip165.06mb0.6.75

filedata.Wj.zip164.98mb0.6.6

filedata.81.zip179.09mb0.6.5

filedata.CM.zip179.08mbSurvival Hotfix

filedata.Vi.zip179.08mb0.6.45

filedata.zr.zip127.17mb0.6.41

filedata.Pn.zip121.51mb0.6.4

filedata.gv.zip65.83mb0.6.35

filedata.BB.zip34.98mb0.6.32

filedata.kn.zip34.88mb0.6.3

filedata.49.zip34.88mb0.6.298

filedata.48.zip34.88mb0.6.294

filedata.47.zip34.85mb0.6.29

filedata.46.zip34.85mb0.6.28

filedata.45.zip34.85mb0.6.27

filedata.44.zip34.85mb0.6.27B

filedata.43.zip34.85mb0.6.27

filedata.42.zip34.84mb0.6.26

filedata.41.zip34.84mb0.6.25a

filedata.40.zip34.84mb0.6.25

filedata.39.zip34.84mb0.6.2

filedata.38.zip34.84mb0.6.1

filedata.37.zip31.72mb0.6.01

filedata.36.zip31.72mbTEST

filedata.35.zip31.72mb0.6.0

filedata.34.zip31.72mb0.5.9b

filedata.33.zip31.72mb0.5.9a

filedata.32.zip31.72mb0.5.9 Hotfix

filedata.31.zip31.72mb0.5.9

filedata.30.zip31.45mb0.5.87

filedata.29.zip29.43mb0.5.85

filedata.28.zip29.42mb0.5.83

filedata.27.zip29.42mb-

filedata.26.zip29.42mb0.5.8b

filedata.25.zip29.39mb0.5.82

filedata.24.zip29.38mb0.5.8

filedata.23.zip28.38mbRealHotFix

filedata.22.zip28.38mbBROKEN

filedata.21.zip28.38mbVERY BROKEN

filedata.20.zip28.38mb0.5.74

filedata.19.zip28.38mb0.5.72

filedata.18.zip28.37mb0.5.7

filedata.17.zip28.38mb0.5.6

filedata.16.zip28.38mb0.5.5

filedata.15.zip28.18mb0.5.1

filedata.14.zip28.18mb0.5.1b

filedata.13.zip28.16mb0.5.0

filedata.12.zip28.16mb0.4.8

filedata.11.zip19.84mb0.4.5

filedata.10.zip19.79mb0.4.0

filedata.9.zip14.65mbHotfix

filedata.8.zip14.65mb0.3.8

filedata.7.zip14.65mb0.3.7B

filedata.6.zip14.65mb0.3.7

filedata.5.zip14.53mb0.3.5

filedata.4.zip7.82mbHotfix

filedata.3.zip7.82mb-

filedata.2.zip7.82mb-

filedata.1.zip7.82mb0.3.0

filedata.zip4.91mb0.0.0

72 comments

Join the community or sign in with your gaming account to join the conversation:

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for a server using ISMC with Custom Maps (including this mod) you're welcome to try my server.

Server Website: www.vacetactical.com

Server IP:
PvE (EU): 108.61.122.140:27990
PvP (EU): 108.61.122.143:27025

PvE (US): 68.232.160.109:27015
PvP (US): 68.232.163.71:27025

Zombie Mod Server [US]: 108.61.88.104:27980
Zombie Mod Server [EU]: 108.61.122.147:27035

DA
dantaylor129 @dantaylor129

This update did not disappoint. InsZombies is incredible work! I agree with Jesepi that some catering control would be nice. I love InsZombies, but would prefer without the babies. One other think I found myself missing was the ability to scavenge. It'd be perfect if the WW2 and police would drop weapons and grenades so that when you ran out of ammo you weren't toast. Thanks again!

Snakeyio
Snakeyio @snakeyio

Yes, this update is alpha test to see if everything works, it worked. I'm overhauling the entire zombies mod, I will add a lot of things and balance them and fix the bugs based on gameplay tests I've done with other players. I will add ww2 weapons drops to zombies, so u get some cool stuff if u kill like 3 or more of them. Or random rare loot.

DA
dantaylor129 @dantaylor129

With the next update could you also provide the SurvivalWaveConfigAssetPath for the new Mutators? Or update the description if you already have them in place.
EDIT: They actually work just fine with the same format as above.

Snakeyio
Snakeyio @snakeyio

I'll be busy working on Survivors mod after I cleaned up Zombies, I will go back to it once it is completed.

1. Optimize zombies and disable cloth simulation for all zombies
2. Improve LODs and reduce triangles efficiently.
3. Balance default zombies mutator and add difficulty modes
4. Make InsZombies even more realistic with new civilian zombies
5. Fix and add new animations for Aliens, minions and other enemies over the upcoming updates.

B4NDO
B4NDO @b4ndo

i know snakey well, immense amount of hard work gone into this, deserves alot of recognition from nwi, especially in this cosmetics contest section and all the custom animations too. its well worthy of a future dlc content i think

Jesepi
Jesepi @jesepi

Is it possible to add our own list of available zombies? Like having custom list of zombies of our choice? eg Hunters and Sorcerers only.

P.S Love the mod <3

Snakeyio
Snakeyio @snakeyio

Yes, next update I will add your suggestions. You can suggest new zombies too!

I don't know how to do it properly, I will have to add it inside the mutator and cast it to the Squad. I will see if it will work.

Animations and game balance tweaks and new mutators, hopefully next week or so.

Snakeyio
Snakeyio @snakeyio

Update Status: coming soon, Total 55 + new enemies (Models) rigged, remodeled WWII zombies from sandstorm, bloody faces, deformation and texture painted.

And overall balance + difficulty modes :D

DA
dantaylor129 @dantaylor129

Stoked.

DA
dantaylor129 @dantaylor129

Really excited for your InsZombies release Snakey! Progress has been looking so good!

Snakeyio
Snakeyio @snakeyio

Thanks, amazing stuff in the works including Xenomorph :))))))) and loads of new enemies with entirely new models :)

Wildcard24
Wildcard24 @wildcard24

This mod could be cool but instead its trash. It has the potential to be great but instead it floods audio channels, Did OP even play test this mod?

MK17
MK17 @mk17

Not sure whats happening, but when I run ISMC_Casual and ISMCZombies, the skins dont appear? Help me out?

MK17
MK17 @mk17

I tested and the skins only bug out when you run ISMC + Any Zombie Mutator | End Result - I cant use ISMC with Zombies

Snakeyio
Snakeyio @snakeyio

use ISMCarmory_Legacy mutator. Other mutators modify character rigs and they break literally frenzy and any custom AI overriding mutator.

GLaD0S
GLaD0S @glad0s

This mod is getting better with each update. Much fun to play with randoms or friends on my server. Thanks for keeping it updated and fun to play

Snakeyio
Snakeyio @snakeyio

Your comment keeps me motivated, thank you :)

DA
dantaylor129 @dantaylor129

This is coming along really well! Could we get a realistic/stripped down mode? I'm looking for something close to the way CoD zombie modes are with walkers, runners and maybe the dogs as well. The CustomZombies comes close, but the voodoo can veer away from realism.

Snakeyio
Snakeyio @snakeyio

yeah in the future, I will try to make zombies less crazy with effects and speed. That will be called InsZombies mutator. It will contain slow and fast and strong zombies only.