Insurgency: Sandstorm

Zombies Lite for Insurgency: Sandstorm

Released (updated ago). Ranked 97 of 664 with 7,223 (31 today) downloads

Published by Snakeyio (mod ID: 2043333)

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zombie_01.png
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zombiesicon

Current Update: 0.8 beta Ver.


Description

Zombies Lite is the low download size version of the original Zombies mod With more Believable Zombies. Easy to update, and has a variety of new and unique zombies with custom animations made with love.

Main Mutator

ZombiesLite

zombiecinema 03


Other Mutators


zombiecinema 02


Regular Zombies

ZombiesLiteRegular


zombiecinema 01


Volatile Zombies

ZombiesLiteVolatiles


zombiecinema 04


Zombie Dogs

ZombiesLiteDogs


Boomers

ZombiesLiteBoomers


Burners

ZombiesLiteBurners





Game Modes





Outpost


Add this to your Game.ini

[/Script/Insurgency.INSOutpostGameMode]
bBots=False
bForceSoloWaves=True
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=100
MaximumSupply=225
SupplyGainFrequency=30
WaveSurvivalSupplyAward=10
AIDifficulty=1.0
FriendlyBotQuota=8
BotDPRRespawnFirst=0.0
BotDPRRespawnFinal=0.0
SoloEnemies=30
MinimumEnemies=10
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
MinimumBotsPerAdditionalObjective=1
MaximumBotsPerAdditionalObjective=2
MaximumBotsPerCompletedWave=2
SpawnProtectionTime=0
NumWaves=8
RoundLimit=1
WinLimit=1
InitialPrepareTimer=30
PrepareTimer=45
DefendExtensionTimer=60
DefendTimer=90
FinalDefendTimer=180
bForceRespawnOnRetreat=True
bResetLoadoutOnNewRound=False
bLoseWhenAllPlayersDead=True
bUseSpecialWaves=True
SpecialWaveFrequency=1
OutpostWaveConfigAssetPath=/ZombiesLite/Game/Data/GameModes/Outpost/ZombiesLite_Outpost.ZombiesLite_Outpost

Survival


Add this to your Game.ini

[/Script/Insurgency.INSSurvivalGameMode]
bBots=False
bForceSoloWaves=True
AIDifficulty=1.0
FriendlyBotQuota=8
SoloEnemies=45
MinimumEnemies=15
MaximumEnemies=60
MaxPlayersToScaleEnemyCount=6
Solowaves=10
NumWaves=7
SoloReinforcementTime=10
SoloWaveIncrementOnObjectiveCapture=10
bAllowFriendlyFire=False
FriendlyFireModifier=0.01
FriendlyFireReflect=0
bEnforceFriendlyFireReflect=False
RoundLimit=3
WinLimit=1
bSupplyGainEnabled=True
bAwardSupplyInstantly=True
InitialSupply=250
MaximumSupply=250
SupplyGainFrequency=10
RoundTimeExtension=300
RoundTime=300
SoloRoundTime=300
ExtractionObjectiveHoldTime=180
SpawnProtectionTime=0
ExtractionSpawnStopTime=10
SurvivalWaveConfigAssetPath=/ZombiesLite/Game/Data/GameModes/Survival/ZombiesLite_Survival.ZombiesLite_Survival
SurvivalNightTimeWaveConfigAssetPath=/ZombiesLite/Game/Data/GameModes/Survival/ZombiesLite_Survival.ZombiesLite_Survival

Releases

FilenameSizeVersionAddedOptions
filedata.1.zip696.3mb0.8.0

filedata.zip661.68mb0.7.0a

26 comments

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SC
schroeder_lvb @schroeder-lvb

I just tried this today in Checkpoint mode, and unfortunately it is consistently crashing my server at start of objective counterattack. I tried setting all DPR parameters to 0 also, but no go. Otherwise it is an amazing mod! The FULL version 564874 is so far working with Checkpoint so I went with that, but I actually like the collection of zombies on this LITE package over your full version. Anyway we can get mutator "ZombiesLite" on your full package, or fix this one for Checkpoint? I love the audio, they are very disturbing (in a great way.)

=EBS=Peglegswansoon
=EBS=Peglegswansoon @ebspeglegswansoon

Anyone know if it's possible to just have regular zombies for Survival/Outpost? Or is that baked into the wave configs? Using the "ZombiesLiteRegular" mutator seemed to have no effect, I still had the other enemy types spawning.

Snakeyio
Snakeyio @snakeyio

You can't change enemy types in survival or outpost because of the config.

泉晓非Rozwel

We seem to have the basis for recreating killingfloor in sandstorm.
Zombies+Outpost+ some kind of Mod that modifies the points and classes required for weapons.

泉晓非Rozwel

Compared to the original version, this version of the zombie is much weaker.
On the one hand, there are fewer special zombies, on the other hand, the zombies themselves are much weaker and lack those tank zombies.

Mike26M4BHm8mDeGkG
Mike26M4BHm8mDeGkG @mike26m4bhm8mdegkg

Anyone looking for servers using this mod in combination with3rd Person mod and ISMC is welcome to try my server :)

Checkpoint COOP: 173.199.74.129:27015
Server Name: Vace Tactical - ISMC COOP [3rd Person]

Zombie COOP: 173.199.73.102:27065
Server Name: Vace Tactical - ISMC + Maps [Zombies]

No passwords needed!

BioRage
BioRage @biorage

Two quick questions:

Can you add a setting for config:

1) Boomers - adjust blast radius (currently their radius is quite large, can't run away on ISMC)

2) Option to remove defending screen changer, some of the colors (like this one red) make it easier to see in the night then default night color

Ibb.co

BioRage
BioRage @biorage

Snakeyio

Great mod! (ZombiesLite) Loving it so far, some minor asks:

1) Is it possible to remove the drop weapons for the burners? (Infinite balls of fire is kind of OP) (or limit to 3 uses)
2) Can boomers be set to "1 hp" since their blast radius is huge?

Thank you

Snakeyio
Snakeyio @snakeyio

1) It is not possible, because I need to remove them next update and add play as zombies mode
2) yes, but 1hp can make them too weak, fall to death etc.

BioRage
BioRage @biorage

Ah gotcha, make sense.

Other then that, love the mod man! Really appreciate what you've done for the community :)

Dogman-AlphaDogs
Dogman-AlphaDogs @dogmanbytes

Is there Anyway you make a mod that would just add dogs with enemy bots in standard bots, not in frenzy like in Wolfenstien the dogs attack with enemy maybe with German shepherd or Belgian Malinois skins?

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

Is this not available for checkpoint game mode? Server keeps crashing for us whenever we play on maps with that mode. We prefer that over Survival.

OTAS04s
OTAS04s @otas04s

Is there a way to delete Burners only?
It had a bad reputation around us because the health was too high, but we managed to handle it with MG3, so it was tolerable.
However, with the latest update, Burners started running, and it became unmanageable.

4scoresn7yrsago
4scoresn7yrsago @4scoresn7yrsago

We thought the Burners were too OP also. So we just decided to play against normal zombies. Used mutator "ZombiesLiteRegular" and upped the enemy bot count. Still had a blast.

Demolitions
Demolitions @demolitions

This mod is great, but I'm not a huge fan of the charging the zombies do. Is there anyway to disable that?

Snakeyio
Snakeyio @snakeyio

Yes, next update I will force disable charge damage, NWI added a huge amount of damage that can reach up to 500hp which is crazy!

This is not my fault. At least I found a way to disable the stupid charge damage.

Demolitions
Demolitions @demolitions

Sweet! I've been experimenting with the mod on a private server, I noticed fire support is still enabled. I've tried disabling it in Game.ini but the game seems to ignore all my settings. Is there anything you can do about that? Its really annoying having to dodge a helicopter at night with zombies on my heels.

Snakeyio
Snakeyio @snakeyio

Latest game update broke zombies voices.

Planned for next update:
Music
Voices fix

Stage4000
Stage4000 @stage4000

Have you tested this with ISMC or see any reason it wouldn't play friendly with ISMC? I seem to be having some issues that I can't really explain otherwise, if you're available to assist an idiot I would really appreciate it because I have tried everything I can think of so no success.

Issues:
1) Invisible Zombies - I think I've fixed this one at the time of writing by putting the zombie mutator first but not 100% convinced its resolved yet.
2) Invincible Zombies - Burners are actually un-killable I don't care if you dump a whole belt of m240b in their head they don't die, and no matter what mutators I use they end up spawning.

I'm sorry if this seems like a really stupid question, I've only been messing around with insurgency servers for 2 days.

P.S. this is on a windows server if it matters and I can give you full administrative access if you want to troubleshoot yourself.

RP
RedParrot @redparrot

How do we suppose to kill Burners? Even missile launcher couldn't kill them

Snakeyio
Snakeyio @snakeyio

Headshots